@startuml
sprite $poop [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_POOP(_alias) ENTITY(rectangle,black,poop,_alias,FA5 POOP)
!define FA5_POOP(_alias, _label) ENTITY(rectangle,black,poop,_label, _alias,FA5 POOP)
!define FA5_POOP(_alias, _label, _shape) ENTITY(_shape,black,poop,_label, _alias,FA5 POOP)
!define FA5_POOP(_alias, _label, _shape, _color) ENTITY(_shape,_color,poop,_label, _alias,FA5 POOP)
skinparam folderBackgroundColor<<FA5 POOP>> White
@enduml